The angle here is that the GM and players are telling a story, not playing a video game. On the other hand, 20d6 will not kill a lot of characters, meaning that a fall of tens of thousands of feet will not kill them, and the GM may decide that that is patently absurd and have death ensue. 20d6 will kill a lot of characters, and for the sake of the story the GM may not want a character to die. The rules are meant to be guidelines, not constraints. This force causes all free-falling objects on Earth to accelerate downward towards the. Rather, I would remind everyone of the first rule of D&D: The GM is always right. Free Falling objects are falling under the sole influence of gravity. I'm not suggesting that new rules applying the laws of physics (in our world) or dissecting a 6-second round into sub-components are required or even desired. But, it seems plausible that other entities might be able to act before one has fallen 500ft. Based on air resistance, for example, the terminal speed of a skydiver in a belly-to-earth (i.e., face down) free fall position is about 55 m/s (180 ft/s). Why? Because they are surprised at suddenly falling and hence cannot take an action. I think a more accurate representation, especially for sentient entities, would be 'before one can take an action', explaining why entities who can negate falling by taking an action, such as casting levitate or fly, cannot stop themselves in the first round of action. I also don't like the use of the word 'instantly' here. In non-SI units the acceleration due to gravity is approximately 32 feet per second 2. To me this means it's not inherently unreasonable to use the simple classical physics in this situation: assuming acceleration due to gravity similar to that experienced at sea level on Earth and ignoring air resistance at low speeds: When terminal velocity is reached, the downward force of gravity is equal to the sum of the object's buoyancy and the drag force. This is both accurate and not really very accurate. Terminal Velocity Definition Terminal velocity is defined as the highest velocity that can be achieved by an object that is falling through a fluid, such as air or water. So this all makes sense: 10fps=no damage, 25fps=1d6 damage. The most common number associated with skydiving speed is 120mph (200kph). What is this speed in feet per second at this speed, how many feet will the parachutist fall during 15 seconds of free fall in your computations, use the fact that 1 mile is equal to 5280 feet. A little high-school physics will tell us that a body falling freely (assuming g=32 ft/s 2) for 10 ft. Speed rises only as the square root of the height of the fall. A parachutists speed during a free fall reaches 153 miles per hour. Free-fall, which is injurious, should be faster than that. Without the effect of air resistance, each object in free fall would keep accelerating by 9.80665 m/s (approximately equal to 32.17405 ft/s) every second. per round (6 sec.), or at a speed of 10 fps without suffering damage. Back to that in a moment.įeather Fall allows one to fall at 60 ft. Mostly.įree-falling motion isn't tackled in the rules. The rules have no explicit guidance on falling kinematics.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |